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Old Aug 16, 2006, 10:00 PM // 22:00   #1
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Default Air, Water, Fire, or Earth? Which is more for damage?

I'm sure this is a question that EVERYONE has on their minds when starting an Ele. I just want to know which attribute is better for damage dealing for an ele. My Ele right now is lvl 19 and a Fire Nuker. Although...they really dont do much damage in PvE (anywhere from 20-100 - depending on the enemy). So my question is...should I switch to Air or Earth? I've already spent so much time in buying Earth skills, that I think it would be a pain to go get the money and buy Air spells, but if I have to, I will.

So...Air, Water, or Earth? Whichever you choose...please list the skills list and attributes. .
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Old Aug 16, 2006, 10:50 PM // 22:50   #2
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Air is for penetration in good amounts of dmg and blinding everyone...
Earth is for knock downs in AOE and armor for yourself and others
Water is for slowing down everyone which is good sometimes
Fire is good in AOE and sum dmg

So i guess Air would be good for you...
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Old Aug 16, 2006, 10:54 PM // 22:54   #3
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Air: single target fast high damage. pvp
Earth: Ok damage, not constant though ( mixture between spike and pressure ) , but offers loads of defensive stuff. pvp
Fire: Potentially highest damaging line ( only damage skills, except for burning speed, wich is more utlity ) pve-pvp
Water: Odd one...can offer protection....Not too good damagewise ( all skills hit once, except maelstrom ) snares, thus more pvp

Last edited by Yanman.be; Aug 17, 2006 at 09:39 AM // 09:39..
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Old Aug 17, 2006, 12:32 AM // 00:32   #4
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Alright..I guess i need to start buying Air skills now. Can anyone list a good setup?
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Old Aug 17, 2006, 04:15 AM // 04:15   #5
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Don't you know that Eles aren't meant to be a damage dealer or do any damage?

Before all the other people chime in, I'll just post it ahead of time. -_-

*ahem* Eles should just be for support cause their dmg skills suck and a warrior not using any skills can pwn your ele face using your whole skill bar. Cause warriors pwn face and you are a noob.

^_^
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Old Aug 17, 2006, 04:35 AM // 04:35   #6
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Quote:
Originally Posted by Digital Bath
Don't you know that Eles aren't meant to be a damage dealer or do any damage?

Before all the other people chime in, I'll just post it ahead of time. -_-

*ahem* Eles should just be for support cause their dmg skills suck and a warrior not using any skills can pwn your ele face using your whole skill bar. Cause warriors pwn face and you are a noob.

^_^
whoohoo, hostility. eles r MEANT to be the main damage dealers, that is why their skills focus on high damage or trade some of that damage for tid bits of effects (ex: slow, burn, blind, etc.) the reason why they dont seem to do as much damage as warriors is that their damage isnt as fast and the pressure isnt as great. this is because the attacks have a mediocre recharge speed, add that onto casttime, the time it takes for the attack to reach the target, and the possibility of missing. with a warrior your damage is always there, whether the opponent runs or not.

be aware digital that if u try to say that a warrior can pwn face with an ele using their entire skill bar, ur in for a suprise. i dont know wat ele's u face, cuz u seem to be very sure of yourself and your warrior. how sure r u when u face blinding flash, blurred vision, mist form, ward against melee, pressure knockdown, and kiting slowers. ill tell u wat will happen, ull end up dead before u reach them. if u even try saying u can purge conditions or remove hexes, an ele that knows wat he's doing will take the time u waste removing things he can easily slap back on to throw an attack at u, then apply his anti-warrior skill. dont believe me? try going out to fight someone who doesnt use meteor shower in pvp. my advice to u is to leave the ele challenged ppl who u draw so much self esteem from and come face someone who can kill u laffin in his seat. who's the noob around here? definately not the guy whos asking for advice to become better, its u.
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Old Aug 17, 2006, 04:51 AM // 04:51   #7
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Quote:
Originally Posted by Yanman.be
Air: single target fast high damage. pvp
Earth: Ok damage, not constant though ( mixture between spike and pressure ) , but offers loads of defensive stuff. pvp
Fire: Potentially highest damaging line ( only damage skills, except for burning speed, wich is more utlity ) pve-pvp
Water: Odd one...can off protection....Not too good damagewise ( all skills hit once, except maelstrom ) more pvp
srry for the double post, but i just couldnt let some1 that stupid go off without an insult back.

anyways these stats r correct, each attribute explained by yanman is explained correctly (altho i am iffy about the way u explain water)

heres my suggestions to u:
Air: go for 2-3 skills that r low cost with AR penetrate, just so u can cycle skills. id suggest lightning strike, lightning jav, and arc lightning as ur choices. after wards go for 1-2 high damage hitters like lightning orb and chain lightning. air is ment to spike a target to death, and if it fails it can still apply heavy pressure. the rest should either be energy management and a res if u need one. just think fast and easy high damage, dont go for little skills like lightning arrow.

Fire: u can ask any ele who plays his/her ele often and they'll recommend to u a few fire builds. look for pressure, not spike. lots of pressure and panic causers like burn. meteor shower is for pve, rarely useful for pvp but not entirely useless. i staple fireball and immolate into all my fire builds, as they r cheap and effective. meteor is decent and phoenix is costly just for an added dmg against an in-your-face enemy. against spend 1-2 slots on energy management and the rest should be high damage spells. with fire your objective is to finish off or soften up an enemy so your team can deal with him.

Earth: Knockdown is the crowning jewel here. Wards r to be used on a build all to their own, unless ur just taking vs. melee, then its ok when u know ur going to need to be stationary to unload skills. the tricky part in this element is to pick how much damage spells u want and how many defensive skills u need. earth is not fast at damaging so u want to think pressure. for example: enemy boon prot thinks he can reload all his enchantments during one stop while being chased, so u give him an obsidian flame or an earthquake to keep him moving, because he'll be scared he'll die being mobbed by two pursuers if he stops for too long.

Water: Damage isnt your goal here, its screwing up enemy fighting style. When fighting a warrior, kill his vision with a blind. when fighting a ranger, kill his speed when he tries to run back to shoot from afar and etc. it seems that a-net made the heavy damage for water in one skill: ice spear. serious pain can come to those who r hit by it, so u dont have to worry with having 3+ dmg skills. in water ur thinking about how u can mess with enemys, thats all.

there r many builds if u look around. the statements above r my opinions only. plz dont live by them as they r wat works for me when i use each element. i hope this helps

p.s if u just want damage, then id suggest air for damage in speed and fire for solid damage
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Old Aug 17, 2006, 04:59 AM // 04:59   #8
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Woahhh...thanks a lot dude. Ive started buying my Air skills and I'll be on my way to changing shortly (I hope). Thanks for the advice, and gj with the comeback.
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Old Aug 17, 2006, 05:30 AM // 05:30   #9
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Quote:
Originally Posted by Digital Bath
Don't you know that Eles aren't meant to be a damage dealer or do any damage?

Before all the other people chime in, I'll just post it ahead of time. -_-

*ahem* Eles should just be for support cause their dmg skills suck and a warrior not using any skills can pwn your ele face using your whole skill bar. Cause warriors pwn face and you are a noob.

^_^
What an idiot....
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Old Aug 17, 2006, 05:46 AM // 05:46   #10
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Originally Posted by Dark Tykane
What an idiot....
Actually, he's not the idiot. Ellys might shutdown the Warrior by Blinding him, but the blind would be removed in a second or two.

Notice that Elementalists are never used for "damage" pressure-wise, but only for spikes (Starburst in HA, even though I don't play much; and even in GvG, they can only spike with a Mesmer primary.

Elementalists are the only class that can not deal consistent damage.

And, to that unreadable post...

Quote:
Whoohoo, hostility. Eles are MEANT to be the main damage dealers, (but they aren't) that is why their skills focus on high damage Joke? or trade some of that damage for tid bits of effects (ex: slow, burn, blind, etc.) Aand we use them for those effects. The reason why they dont seem to do as much damage as warriors is that their damage isn't as fast and the pressure isnt as great Even though a Monk could probably outdamage our little Elly over here. This is because the attacks have a mediocre recharge speed Agreed, recharge time is hell, add that onto cast time Ellys are very nice for interrupting, point made, the time it takes for the attack to reach the target Yup, and the possibility of missing And you still say Elly damage is great?. with a warrior your damage is always there, whether the opponent runs or not Plus, they deal more damage period.

be aware digital that if u try to say that a warrior can pwn face with an ele using their entire skill bar, ur in for a suprise. i dont know wat ele's u face, cuz u seem to be very sure of yourself and your warrior. how sure r u when u face blinding flash, blurred vision, mist form, ward against melee, pressure knockdown, and kiting slowers Tab, or call for your own Emo to Draw/Monks to Inspire/Mez to Expel. ill tell u wat will happen, ull end up dead before u reach them You're an idiot if you think you can solo that elly by yourself - but she'll also never kill you unless you Frenzy-Healsig and cancel halfway.. if u even try saying u can purge conditions or remove hexes, an ele that knows wat he's doing will take the time u waste removing things he can easily slap back on to throw an attack at u And that attack deals what damage?, then apply his anti-warrior skill Which will be removed in no time. dont believe me? try going out to fight someone who doesnt use meteor shower in pvp. my advice to u is to leave the ele challenged ppl who u draw so much self esteem from and come face someone who can kill u laffin in his seat You too, my esteemed elementalist colleague. who's the noob around here Rhetorical question?? definately not the guy whos asking for advice to become better, its u.
I'm in bold.

But, if you say spiking, then fine, Air is nice (with fastcast), and Obsidian Flame is nice too if you can time it. But...well...
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Old Aug 17, 2006, 07:54 AM // 07:54   #11
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I was being sarcastic in my post, but honestly, as annoying as it is, I have come to the conclusion that eles are just not the dmg dealers they were made out to be, or that some people still believe them to be. With 12 already in fire magic, I was going around the Borlis Pass area and decided to see what dmg I was doing in relation to what the skill says I should be doing. To mobs, in that area, with armor and 2 lvls lower than me, 9-15 of my dmg is already being mitigated (be it from flare, fireball, firestorm, etc). If this is the case now, I can only imagine what it will be when a lvl 20 elem throws something at a lvl 28 mob, and worse still, a boss.

Also, I was thinking about echo meteor showering, but with the double exhaustion, and the fact that mobs move, I am figuring it just isn't worth it. If I continue my Ele (debating it at this point), I am going to go with an Earth and maybe some Water build. Yes, a warder in PvE, but that is still more useful that some pyro scattering mobs and breaking aggro, all the while thinking they are doing leet dmg. Get all the wards, use the elite ward in water magic, then throw in whatever other utility spell I can think of.
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Old Aug 17, 2006, 09:22 AM // 09:22   #12
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Echo'ing MS is not to hit the same group again but instead to set of a MS at a different location than the first. This allows you to cover a larger area, not stacking damage on to the same group you started with.
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Old Aug 17, 2006, 09:33 AM // 09:33   #13
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I've said it before and I'll say it again. Without outside support and locked in an enclosed space, an elementalist dies in about two minutes when facing down a warrior. Eventually the elementalist runs out of mana, his warrior hate slows down, and he dies - better elementalists would last longer in the duel. An elementalist cannot kill a warrior. Trying to do so merely accelerates the rate at which you die.

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Old Aug 17, 2006, 06:24 PM // 18:24   #14
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Quote:
Originally Posted by LightningHell

Elementalists are the only class that can not deal consistent damage.
...
Ahem- Obsidian Flame anyone? Crystal Wave/Tainei's Crystals? Those spells that ignore armor and resistances?

Ele's are designed to be the highest damage dealers in the game. Wars, even with a perfect 20/20 sundering mod, STILL have to go through armors.

My earth ele does 70-120 CONSTANT damage with most of her spells.

Quoting a line from the directions of the game itself- 'Elementalists can inflict more damage in a single strike than any other profession'.
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Old Aug 17, 2006, 06:44 PM // 18:44   #15
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Quote:
Originally Posted by Jahuta
Ahem- Obsidian Flame anyone? Crystal Wave/Tainei's Crystals? Those spells that ignore armor and resistances?

Ele's are designed to be the highest damage dealers in the game. Wars, even with a perfect 20/20 sundering mod, STILL have to go through armors.

My earth ele does 70-120 CONSTANT damage with most of her spells.

Quoting a line from the directions of the game itself- 'Elementalists can inflict more damage in a single strike than any other profession'.
So you cure all the conditions that have been applied by your team mates on your enemy and give yourself exhaustion in the process. Not to mention that the spells cost, 15 15 and 5 w/a 2 sec casting time. So you either let the mesmer interrupt you and shut you down, or you give yourself mass exhaustion. How are you doing constant dmg if you are giving yourself exhaustion or have spells with a 20 sec recharge.

Also, warriors can spike higher than that with their adrenal skills, although I don't know the exact dmg off hand, I do know it is obscene. And if this is pvp, then armor is irrelevant as anything else has lower armor than a warrior. If it is pve, then the warrior can continuously generate adrenaline, while after this little spike to ONE enemy, the elem then has to regen and rest the exhaustion off. I like elems as much as the next person, but I have come to the serious conclusion that their dmg is relatively low thanks to high armor lvls.
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Old Aug 17, 2006, 06:53 PM // 18:53   #16
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Okay, this has definitely gotten off-topic. I got my answer. Moderators may close this thread as they deem necessary.
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Old Aug 17, 2006, 06:53 PM // 18:53   #17
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My appologies...double post...eghm. If you want to argue this issue...post in the thread below this.
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Old Aug 17, 2006, 09:11 PM // 21:11   #18
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Quote:
Originally Posted by Digital Bath
So you cure all the conditions that have been applied by your team mates on your enemy and give yourself exhaustion in the process. Not to mention that the spells cost, 15 15 and 5 w/a 2 sec casting time. So you either let the mesmer interrupt you and shut you down, or you give yourself mass exhaustion. How are you doing constant dmg if you are giving yourself exhaustion or have spells with a 20 sec recharge.

Also, warriors can spike higher than that with their adrenal skills, although I don't know the exact dmg off hand, I do know it is obscene. And if this is pvp, then armor is irrelevant as anything else has lower armor than a warrior. If it is pve, then the warrior can continuously generate adrenaline, while after this little spike to ONE enemy, the elem then has to regen and rest the exhaustion off. I like elems as much as the next person, but I have come to the serious conclusion that their dmg is relatively low thanks to high armor lvls.
Which is EXACTALLY why I chose an earth ele. Almost ALL of their spells ignore armor. As for the exhaustion, I can handle it. I run with 107 energy, after all.
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Old Aug 18, 2006, 05:19 AM // 05:19   #19
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Quote:
Originally Posted by Jahuta
Which is EXACTALLY why I chose an earth ele. Almost ALL of their spells ignore armor. As for the exhaustion, I can handle it. I run with 107 energy, after all.
So, you get near, cast AoE, get stripped, cast Teinai's Crystals/Crystal Wave, wait for that 20 recharge, and spam obsidian flame in the process, not to mention getting killed four seconds later. And getting resurrected with a full bar of exhaustion.

I said CONSISTENT damage.

Quote:
Originally Posted by Digital Bath
Also, warriors can spike higher than that with their adrenal skills, although I don't know the exact dmg off hand
Vs a AL 60, about four seconds to kill fully charged.

Also, Warrior attack skill damage bonuses don't go through armor.

Last edited by LightningHell; Aug 18, 2006 at 05:21 AM // 05:21..
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Old Aug 18, 2006, 08:20 AM // 08:20   #20
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Quote:
Originally Posted by Ensign
I've said it before and I'll say it again. Without outside support and locked in an enclosed space, an elementalist dies in about two minutes when facing down a warrior. Eventually the elementalist runs out of mana, his warrior hate slows down, and he dies - better elementalists would last longer in the duel. An elementalist cannot kill a warrior. Trying to do so merely accelerates the rate at which you die.

Peace,
-CxE
are you kidding me? ive taken out numerous warriors and assassins 1 on 1 in AB and arenas. saying an ele cant take down a warrior is just plain ignorant.
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